How to build one,
and how to call one.
Two halves. The first is the machine as you meet it on the canvas; the second is the same machine driven from your own code. Every chapter is its own page, so a chapter is something you can send somebody.
This is a skeleton in the open: 144 of 144 sections are written, and the rest carry the outline they will be filled with rather than nothing. Everything in the API half that shows a route is real and verified against the live server.
Building a tron
What the thing is, and how it is put together on the canvas
- 01What a tron isA tron is one machine made of several models. It has agents, wiring between them, memory, and a place to put files, and it is the unit everything else in Vibetron is scoped to.
- 02The canvasWhere a tron is drawn. Agents are objects you pick up, wire and open.
- 03AgentsOne agent is one model with a soul, a set of tools, and a budget.
- 04GhostA check on an agent's own steps: n ghosts redo the same step of the model, one hunter says what the majority did, and a step that loses the vote is asked about, stopped or replaced.
- 05MemoryA memory belongs to the tron, and the agents wired to it use it — reading, or reading and writing. Five kinds; the platform keeps what they hold.
- 06Skills, plugins and serversThree different things an agent can be handed, each at a route of its own name.
- 07Libraries and documentsDrive → Library: collections of documents, indexed so that agents can search them and cite what they found.
- 08BridgesA tron reached from a chat app, an inbox or a phone number, and answering there.
- 09Privacy proxyPersonal data replaced with placeholders before a model provider sees it, images redacted by a redactor you run (one command, no open ports), and what it does not cover.
- 10ReferencesEvery name an agent can be given — keys, secrets and plain values — in one registry, with one order.
- 11Deploying and watchingA deployed tron is a real container. It has logs, a state, and a stop button.
- 12FilesOne workspace per tron: a working folder shared by every agent and by you.
- 13PublishingPutting a tron, a skill or a plugin in the public catalogue, and what goes out with it.
- 14Organizations, invitations and leavingHow people join a company, what happens to their trons when they leave, how a company is deleted, and how to take your data.
- 15Build a tron with a conversationDescribe what you need and the tron builder designs it with you: agents, models, memory and tools, checked against the catalogue, proposed as a tron you import with one click. It runs on your own keys.
The API
The same machine, driven from your own code
- 01AuthenticatingThere is no password. You prove an address, and the address is the account. Two calls, and the second is the only place a token comes from.
- 02TronsReading, creating and editing the machine itself.
- 03The .tron documentA tron as one JSON document: export it, check it, import it, change a tron from it, and pack everything into a zip. Never a secret, only the slots to fill.
- 04Deploy and runtimeBringing a tron up, seeing what it is doing, and putting it back down.
- 05Talking to a tronSending work in, and reading the answer as it is written.
- 06The Tron APIYour trons, called from your own code with a key: a message is a job, queued, which you read, follow, cancel or receive by webhook, with the files it produced and the shared folder of the tron.
- 07Memory and filesWhat an agent remembers, and what it has written down.
- 08ReferencesOne route writes an entry, by name, in one of five scopes.
- 09SchedulesWork that starts without anybody pressing anything.
- 10Errors and limitsWhat the server says when it refuses, and how to tell the kinds apart.
- 11Public API and MCPThe catalogue, the .tron schema, the writing guide and a validator, free and without an account: for anyone building a tron from outside Vibetron, from a script or from a chatbot.