DOCS

How to build one,
and how to call one.

Two halves. The first is the machine as you meet it on the canvas; the second is the same machine driven from your own code. Every chapter is its own page, so a chapter is something you can send somebody.

This is a skeleton in the open: 144 of 144 sections are written, and the rest carry the outline they will be filled with rather than nothing. Everything in the API half that shows a route is real and verified against the live server.

Building a tron

What the thing is, and how it is put together on the canvas

  1. 01What a tron isA tron is one machine made of several models. It has agents, wiring between them, memory, and a place to put files, and it is the unit everything else in Vibetron is scoped to.
  2. 02The canvasWhere a tron is drawn. Agents are objects you pick up, wire and open.
  3. 03AgentsOne agent is one model with a soul, a set of tools, and a budget.
  4. 04GhostA check on an agent's own steps: n ghosts redo the same step of the model, one hunter says what the majority did, and a step that loses the vote is asked about, stopped or replaced.
  5. 05MemoryA memory belongs to the tron, and the agents wired to it use it — reading, or reading and writing. Five kinds; the platform keeps what they hold.
  6. 06Skills, plugins and serversThree different things an agent can be handed, each at a route of its own name.
  7. 07Libraries and documentsDrive → Library: collections of documents, indexed so that agents can search them and cite what they found.
  8. 08BridgesA tron reached from a chat app, an inbox or a phone number, and answering there.
  9. 09Privacy proxyPersonal data replaced with placeholders before a model provider sees it, images redacted by a redactor you run (one command, no open ports), and what it does not cover.
  10. 10ReferencesEvery name an agent can be given — keys, secrets and plain values — in one registry, with one order.
  11. 11Deploying and watchingA deployed tron is a real container. It has logs, a state, and a stop button.
  12. 12FilesOne workspace per tron: a working folder shared by every agent and by you.
  13. 13PublishingPutting a tron, a skill or a plugin in the public catalogue, and what goes out with it.
  14. 14Organizations, invitations and leavingHow people join a company, what happens to their trons when they leave, how a company is deleted, and how to take your data.
  15. 15Build a tron with a conversationDescribe what you need and the tron builder designs it with you: agents, models, memory and tools, checked against the catalogue, proposed as a tron you import with one click. It runs on your own keys.